All Articles: Mighty No. 9
Mighty No. 9 Review: Mega Meh
When I was eight years old, there was only one place I wanted to go after school on Fridays: Gas City. Yes, a gas station. Not that I enjoyed the place or anything… rather, it was what was inside the station that intrigued me. See, back in the 80s, movie and game rental stores were everywhere. Pizza places had their own rental corner, grocery stores had theirs, and yes, even gas stations. The reason I kept going back to Gas City was because they had one game that no other rental store had: Mega Man. I remembered the exhilaration of staying up all night playing the game, and the sadness of having to return it on Sunday. I was never able to find the game for sale, so renting it was my only means of playing it.
I also distinctly remember having a meltdown once at the Record Town in the mall. My birthday had just passed, and my grandma gave me a check. To a small child, that was all the cash in the world. I was at the mall with my family, and we stopped so my dad could look at cassettes. But behind the clerk’s counter, stacked up to the ceiling, were Nintendo games for sale. I remember just staring at the games until one caught my eye: Mega Man 2. I had to have that game, and with a fresh $20 check in my pocket, my young mind figured that was all I needed. My mom had to break the news to me that I couldn’t just hand the check over to the cashier and get the game. Oh man, did I lose it. Here I was, about to own one of the greatest NES games ever made, only to be shot down by something as meaningless as financial insolvency? That did not sit well. Luckily, my mom took me out to cool off while my dad got it as a Christmas present, so all was not lost.
Point being, I’ve been a diehard Mega Man fan for as long as I can remember. Thus, when I heard that the Blue Bomber’s creator, Keiji Inafune, was making a spiritual successor to the franchise that I adore so much, I felt like a kid again. I could not wait until I was able to get my hands on another game, even if it was just Mega Man-ish. With the exception of Mega Man 9 and Mega Man 10, Capcom has been mind-baffling stingy with releasing proper titles for this game. So even though I wasn’t getting an actual Capcom game, I was happy enough to get something similar. Unfortunately, Mighty No. 9 is not the robot I was looking for. (more…)
Nintendo Download: Tokyo Mirage Sessions FE, Mario & Sonic at the Rio 2016 Olympic Games, Mighty No. 9, more
It’s a big day for the Nintendo eShop as three major new releases are joined by four classics of yesteryear through the storefront’s Virtual Console section.
Leading the way is Tokyo Mirage Sessions FE, an RPG for the Wii U that drops the medieval adventurers from a Fire Emblem-like adventure into a present-day version of Tokyo inspired by the Persona series. It’s joined on the Wii U eShop by Mario & Sonic at the Rio 2016 Olympic Games, the latest athletic battle royale between the two mascots, and Mighty No. 9, Keiji Inafune’s side-scrolling spiritual successor to Mega Man.
Also available this week on the Wii U eShop is a trio of Pokemon Mystery Dungeon games. The three roguelike RPGs including Pokemon Mystery Dungeon: Red Rescue Team (originally released for the Game Boy Advance in 2006), Pokemon Mystery Dungeon: Blue Rescue Team (originally released for the DS in 2006), and Pokemon Mystery Dungeon: Explorers of Sky (originally released for the DS in 2009).
Finally, Capcom will add the Super NES classic, Super Ghouls N Ghosts, to the 3DS eShop. Chivalrous Arthur will battle demons, devils, and giant beasts to rescue his Princess from the evil Emperor Sardius. Still just as great today as it was in 1991.
More information on all of these games (and a few other new releases) can be found after the break. (more…)
Xbox Store Today: Mighty No. 9, Pac-Man 256, Deadlight: Director’s Cut, more
Today’s Xbox Games Store update will look very similar to anyone who has already studied up on this week’s PlayStation Store additions. But school’s out for the Summer, so stop your studying and start playing more games…
This week’s first new release is Mighty No. 9, Keiji Inafune’s spiritual successor to the Mega Man franchise. The side-scroller has had a very troubled development cycle with multiple delays, but it’s finally ready to go for the Xbox One and the Xbox 360. Inafune previously warned fans that the Xbox 360 version of the game would be delayed, but it’s available to download through the Xbox Game Store right now.
Also available this week is Pac-Man 256, an isometric “infinite mazer” from Crossy Road developer Hipster Whale. Previously available on mobile devices, the Xbox One launch comes compete with a co-op multiplayer mode for up to 4 players and several new themes.
Finally this week, Tequila Works has launched their side-scrolling zombie game, Deadlight: Director’s Cut, for the Xbox One. Originally released four years ago for the Xbox 360, the Director’s Cut adds enhanced graphics, improved gameplay and controls, and extra game modes.
More information on all these games (and a few others) can be found after the break. (more…)
Umbrella Corps, Mighty No. 9, Pac-Man 256, more added to PS Store
With most of the world still recovering from the E3 Expo, Sony dropped a big batch of new games onto the PlayStation Store yesterday.
First up is Capcom Resident Evil-themed team shooter, Umbrella Corps. Available to download now for the PS4, players will battle it out with a second team of mercenaries, all the while avoiding the shambling undead who are also in the arena.
Speaking of the shambling undead, Tequila Works has brought their side-scrolling zombie, Deadlight, to the PS4 as Deadlight: Director’s Cut. In addition to enhanced graphics, the Director’s Cut will include improved gameplay and controls, and extra game modes.
The retro vibe of Deadlight carries through to another pair of new releases this week, Mighty No. 9 and Pac-Man 256. After more than three years in development, Keiji Inafune’s Mighty No. 9 is ready for release as a PS4 + PS3 Cross-Buy title, and fans will finally get the chance to see if his Mega Man successor can live up to the hype. Meanwhile, Pac-Man 256 brought the infinite maze of the mobile hit to the PS4 for the first time.
Finally this week, Grand Kingdom is NIS America’s latest strategy RPG and it’s available to download for the PS4 and Vita.
More information on all of these games (and a few other new release) can be found after the break. And don’t forget, a complete rundown of new add-ons and discounts is available at the PlayStation Blog. (more…)
New Retail Releases: Tokyo Mirage Sessions FE, Mighty No. 9, Mario & Sonic at the 2016 Rio Olympic Games, More
The major game publishers clearly didn’t want to compete with the annual E3 Expo last week, but a number of them are back this week with a handful of intriguing new titles.
Leading the way is Tokyo Mirage Sessions FE, an Atlus/Nintendo collaboration for the Wii U that mashes together characters you’d find in a Fire Emblem game with the mood of a Persona title.
Nintendo is also getting ready for the Summer Games this week with the release of Mario & Sonic at the 2016 Rio Olympic Games for the Wii U. Players will get to try out 14 Olympic sports including soccer, track, and rugby.
Another highly-anticipated title this week, though for very different reasons, is Mighty No. 9 for the PS4, Wii U, and Xbox One (it’ll also be available digitally for the PC, PS3, and Xbox 360). Keiji Inafune’s tribute to the Mega Man franchise has been facing development woes since the very beginning, and it’ll be interesting to see how the final product came together.
Elsewhere on store shelves this week will be The Technomancer, an action RPG for the PS4 and Xbox One from Spiders; and MXGP 2, the latest motorcycle racer from Milestone, for the PC, PS4, and Xbox One.
Finally, Microsoft will re-release Minecraft: Xbox One Edition in a special “Favorites Pack” bundle that includes the base game and seven additional add-ons (Battle & Beasts Skin Pack, Battle & Beasts 2 Skin Pack, Natural Texture Pack, City Texture Pack, Fantasy Texture Pack, Festive Mash-up, and Halo Mash-up).
We’ll be back later this week with a look at all the new additions to the PlayStation Store, Xbox Games Store, and Nintendo eShop.
UPDATE: The release of The Technomancer was pushed back a week to June 28.
Deep Silver continues their goofy advertising pitch for Mighty No. 9 with new “Masterclass” trailer
Prospective fans of Mighty No. 9 are understandably upset that the game has taken so long to go from Kickstarter campaign to finished product. But game development takes time, and creator Keiji Inafune started work on Mighty No. 9 with little more than an idea and a dream.
So here we are, less than a month away from its launch, and publisher Deep Silver has delivered a new “Masterclass” trailer that focuses on Beck’s many special abilities. Narrated by the same goofy announcer as last November’s “Features Trailer,” it has a similar retro vibe, and probably would have felt right at home on Nickelodeon in 1992.
Will this kind of advertising fly in 2016? It’s too soon to say, but we do know that Mighty No. 9 will be released for the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One on June 21. The game will also appear on the 3DS and Vita later this year.
Mighty No. 9 release date is “set in stone” for June 21
After a seemingly neverending series of delays, Keiji Inafune and his team at Comcept have announced that Mighty No. 9 has finally completed development and officially “gone gold.” The side-scrolling platformer, which Inafune designed as a spiritual successor to his long-running Mega Man series, will be released for the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One on June 21. Portable versions for the 3DS and Vita will launch at a later date.
In addition to the release date announcement, Inafune also delivered a message for fans on Mighty No. 9’s Kickstarter page, where he once again apologized for the many delays and confirmed that its June 21 release date is “set in stone.”
Inafune’s complete statement has been reproduced after the break. (more…)
A Day-By-Day Guide to All of 2016’s New Video Games (April – September)
The Spring and Summer months are currently less dense with new releases than the first three months of the year, but that should change fairly soon, especially since publishers have staked a claim to every week from the beginning of April to the end of June with at least one big new release dropping every seven days.
Are you ready? Because here… we… go… (more…)