All Articles: NeverDead
New Releases: Final Fantasy XIII-2, Soul Calibur V, NeverDead, More
The 2012 video game year can officially begin… NOW! It’s been a long (and mostly dry) month, but publishers are finally ready to start unloading their big guns.
This week we can look forward to Final Fantasy XIII-2 Square Enix’s latest RPG sequel; Soul Calibur V, the next entry in Namco Bandai’s fighting franchise that still burns; and NeverDead, Konami’s dismemberment action game.
You can check out the full list of the rest of this week’s new releases after the break. (more…)
New IPs to Play Before the End of Days
The Mayans and film director Roland Emmerich would have us believe that the end of the world is nigh. Really nigh. Knee nigh almost. But despite the warnings, it seems most game designers shirked off the warning that was Emmerich’s masterpiece 2012 and decided to roll out the same old stuff. We have Final Fantasy XIII-2, Guild Wars 2, Borderlands 2, Darksiders II, The Darkness II, Mass Effect 3, Max Payne 3, Soul Calibur V, and Street Fighter X Tekken (I know the X doesn’t equal 10, but it might at well). I am sure some of these games will be amazing (and I have my £40 saved for Borderlands 2 already), but if it really, truly is the end of life, the universe and my games consoles, then is it too much to ask to play something new before we’re all burned, drowned, stabbed or frozen to death (depending on which mood Emmerich is in) instead of say, another instalment of Call of Duty or, hypothetically, taking an isometric political espionage strategy game from 1993 and turning it into yet another First Person Shooter?
Thankfully no. (more…)
NeverDead ships to stores on January 31, coffin not included
Konami has announced that NeverDead will spring to life early next year. Scheduled for a January 31 release on the PS3 and Xbox 360, NeverDead’s won’t cost an arm and a leg. However, players will put those appendages to good use when defending against the demonic hordes:
“In NeverDead, we’ve gone all out to change the approach the player takes in battle,” said Shinta Nojiri, creator of NeverDead. “Losing a limb is a mere inconvenience and Bryce’s physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely. This adds a level of humor to the game that brings the world-weary main character to life, while players revel in game worlds that are fully interactive and eminently destructible.”
Konami also plans to support NeverDead with additional downloadable content after launch. More details on the DLC will be available soon.