All Articles: PC

The ESA has officially canceled this year’s E3 Expo

After concerns over the spread of the coronavirus (COVID-19) caused the cancellation of this year’s Game Developers Conference and South By Southwest, many assumed that the Entertainment Software Association would follow suit and cancel the 2020 E3 Expo as well. Today, they did just that, with an announcement on their official website:

After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.

Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.

The ESA is looking to coordinate an “online experience” for the publishers and developers still interested in making major game announcements this June. While it’s unknown which companies are currently planning to participate in this digital event, further details will be announced soon at E3Expo.com.

Finally, the ESA promised that the E3 Expo will return in 2021 with “a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.”

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Command & Conquer Remastered Collection will be released on June 5

Westwood Studios changed the course of video game history when they launched Command & Conquer in 1995, and after several years out of the spotlight, the franchise will return later this year with a remastered collection of the first two games.

The Command & Conquer Remastered Collection will include 1995’s Command & Conquer: Tiberian Dawn (and its Covert Ops expansion pack), along with 1996’s Command & Conquer: Red Alert (and both of its expansion packs, Counterstrike and The Aftermath). Both games have been rebuilt from the ground up with the assistance of a dedicated online community, and a graphics toggle for Remastered and Legacy visuals will be included, as well as a re-recorded soundtrack, UI improvements, and customizable controls:

Command & Conquer Remastered Collection is being created alongside the C&C community, where the project was publicly revealed in October 2018 to gather community insight before development began. An active Community Council has been involved since early pre-production with 24/7 access to the development team. The title features rebuilt graphics and textures with support up to 4K resolution, along with an over seven-hour soundtrack remastered by the renowned original composer Frank Klepacki. The community has helped shape the enhancements of the game through highly requested features like revamped UI, updated controls and a Map Editor for fans to showcase their creations. Multiplayer has been rebuilt from the ground up to support a modern online experience with custom games, 1v1 quick match, Elo-based matchmaking, leaderboards, replays, and much more.

A complete overview of the rest of the Command & Conquer Remastered Collection’s features can be found on the official website.

Fans interested in purchasing the Command & Conquer Remastered Collection will have several different packages to choose from, including two physical editions from Limited Run Games:

  • Command & Conquer Remastered Collection (Digital – $19.99) – Only available on Origin and Steam.
  • Special Edition (Physical – $59.99) – Only available on Limited Run Games, this edition comes in a 2-piece big box with embossing treatments and includes a Steam digital download code, Tiberium crystal 16GB USB drive with remastered original soundtrack (119 tracks, over 7 hours of music including the album, “Frank Klepecki and the Tiberian Sons: Celebrating 25 Years of Command & Conquer”); reversible 18” X 24” poster, four factional enamel pins, tech tree prints (one for each faction), and faction sticker sheet.
  • 25th Anniversary Edition (Physical – $149.99) – Only available on Limited Run Games, this edition includes all items in the Special Edition plus a beautiful foil and embossed rigid box, six-disc remastered original soundtrack signed by Frank Klepacki, 100+ page art book, four faction patches, reversible beanie, metal mammoth tank replica, and painted PVC light and sound tesla coil and obelisk replicas.

The Command & Conquer Remastered Collection is currently in development at Petroglyph and Lemon Sky Studios, and it’ll be published for the PC by Electronic Arts on June 5. An Official Reveal Trailer has been embedded above.

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Doom 64 re-release will include a completely new chapter and other upgrades

Bethesda tapped Nightdive Studios last year to re-release Doom 64 alongside Doom Eternal, but it looks like the long-forgotten shooter will be getting an upgrade for its 21st century debut.

Speaking to USgamer, developers from Nightdive had a lot to say about the psuedo-canonical second sequel to 1993’s Doom. The biggest news, delivered by Senior Developer James Haley, is that Doom 64 will ship with a completely new chapter that’ll link it even more closely to the events of 2016’s Doom:

Doom 64 has been discussed a lot in the lead-up to Doom Eternal, especially by Eternal’s co-director Hugo Martin. Can you talk about any connections Doom fans should keep an eye out for in either game?

James Haley, senior developer: On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy’s saga, taking place shortly after [Doom 64’s] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you’ve been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.

This new version of Doom 64 will include a number of other upgrades, including an Autorun option, new brightness settings (Doom 64 was notoriously hard-to-see on CRTs), a blood color toggle (Japanese players got green blood back in 1997 and now everyone will have that option), and touch control of the automap and optional motion aiming on the PS4 and Switch.

Doom 64 will be available to download for the PC, PS4, Switch, and Xbox One on March 20.

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Mortal Kombat 11 goes to Hell with Spawn beginning on March 17

Real-life kombatants gathered in Chicago this weekend to compete in NetherRealm Studios’s Final Kombat tournament for Mortal Kombat 11, but the developer had a prize for all of us. NetherRealm used the event to give fans their first look at Spawn, the final fighter set to be included as part of Mortal Kombat 11’s Kombat Pack.

Spawn will be voiced by the incomparable Keith David, and his chains and cape will play a big part in his moveset. The demonic character also packs a heavy punch and his use of gadgets gives off a vibe similar to Injustice 2‘s Batman. You can see Todd McFarlane’s creation square off against Scorpion and Erron Black in the new trailer embedded above.

Kombat Pack owners will be able to download Spawn beginning on March 17, while those of us who plan to purchase him as a standalone download will have to wait until March 24.

In addition to his Mortal Kombat 11 debut, Spawn will also inspire Jacqui Briggs’s new “Hellspawn” Skin, and the Matinee Skin Pack will transform existing characters Kotal Kahn, Erron Black, and Jacqui Briggs into “Osh Tekk Vandal” (Conan the Barbarian), “Swashbuckler” (Indiana Jones), and “Space Marine” (Ripley).

Finally, congratulations to Dominique “SonicFox” McLean on their nearly flawless victory in the Final Kombat tournament.

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Roundguard is a Peggle-inspired roguelike that’s launching on March 13

Players will get a chance to flex their Peggle muscles next week as they explore the procedurally-generated dungeons of Roundguard, which will be released for the PC, Switch, and Xbox One on March 13 (a PS4 launch will follow “shortly after” that date).

The three members of the Roundguard (a Warrior, a Rogue, and a Wizard) will hurl themselves into the game’s dungeons (and off the walls) to complete quests and collect gold. But rather than crawl their way through torchlit hallways, players will use Peggle’s pinball-like gameplay mechanics to find the exit and return with the loot:

About Roundguard
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!

Features

  • Bouncy Fun: Intuitive pinball physics-based gameplay like no other dungeon crawler.
  • Multiple Classes: Play as the Warrior, the Rogue, or the Wizard, each with their own unique skills, items, and cheeky sense of humor.
  • Randomized Dungeon: Each time you play, levels are procedurally generated, and quest events and elite monsters are randomly placed.
  • Permadeath with Benefits: When you die, you’ll have a chance to bring a special trinket with you on your next run. The more gold you grab, the more powerful the trinket!
  • A Cast of Oddballs: Chat with the castle’s colorful cast to pick up quests. You’ll meet a goblin poet, a smarmy teenage skeleton, a dark elf master chef, and tons more.
  • Lots of Loot: Over 100 items and trinkets, each with effects that present strategic choices and combo possibilities.
  • Show Off Your Skills: Compete on the leaderboards and try to master all the challenging, rule-bending relics.

A new trailer for Roundguard, which was developed by Wonderbelly Games and will be published by The Quantum Astrophysicists Guild, has been embedded above.

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Super Crush KO Review – A Pretty Great Pastel Puncher

Vertex Pop is a developer that first appeared on my radar in 2015 after the release of their debut game, We Are Doomed. The excellent twin-stick shooter used a graphical style reminiscent of paper cutouts to build its unique world, and paired it with the chill soundtrack that helped slow down the often frantic action.

We Are Doomed was followed two years later by Graceful Explosion Machine, a side-scrolling shooter that cemented the papery look and relaxing tunes as something of a house style for the developer, while also breaking out as one of the first big “Nindies” on the Switch.

That house style is once again on full display in Super Crush KO, a classically-styled beat ’em up that’s been drenched in Vertex Pop’s signature pastel palette. (more…)

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Jamestown+ Review – Get Your Bum to Mars

Final Form Games is a small developer based out of Philadelphia, and they originally released Jamestown, a vertically-scrolling “neoclassical” shooter, for the PC in 2011. Three years later, they brought their game to the PS4 as Jamestown+, adding a pair of bonus levels and several new ships.

But here we are in 2019 and it looks like the game is finally ready to reach its “final form” (or rather, how the developer “originally intended” to release it). That’s because the development team will bring Jamestown+ to the Switch this week with even more updates and improvements. (more…)

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Cloud Chamber is 2K’s newest internal studio and their first project is BioShock 4

The best news to arrive in our inbox this morning is that 2K Games has finally confirmed that BioShock 4 is officially in development. However, the bad news is that the project is just getting off the ground and that it’ll likely be in development “for the next several years.”

While we didn’t learn anything substantial about the next entry in the BioShock franchise today, 2K did share that the game is currently in the works at a brand new internal studio known as Cloud Chamber. The Cloud Chamber team will be split across two locations, San Francisco and Montreal, and Kelley Gilmore (formerly of Firaxis) will head up the joint effort from her home base in California.

“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” said Gilmore. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement, and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”

“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” added 2K’s President, David Ismailer. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

With a multi-year development schedule ahead of it, BioShock 4 is most likely in development for the PC and one or both of the next-generation console platforms.

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