All Articles: Switch
Doom Eternal’s Launch Trailer turns the action up to 11
“There is only one dominant lifeform in this universe. And it carries a steel-barreled sword of vengeance.”
Doom Eternal is just days away, and so id Software has gifted us with a brand new Launch Trailer that really leans into the franchise’s metal roots. So sit back and watch as the Doom Slayer flies through the air and creatively dispatches an army of demons with absolutely gory precision.
The time of the Slayer is now. Doom Eternal releases next week, and to celebrate, we are pleased to present the Official Launch Trailer in all its vicious glory. Rip and tear through heaven and hell, featuring more demons, more Glory Kills, gigantic behemoths, never-before-seen environments, and more in id Software’s biggest and most ambitious game to date.
And be sure to watch all the way until the end to get your first glimpse at the new Icon of Sin.
Doom Eternal will be released for the PC, PS4, Xbox One, and Google Stadia on March 20. The game is also in development for the Switch and will be released for Nintendo’s console at a later date.
Westwood’s Blade Runner will return in 2020 on PC, PS4, Switch, and Xbox One
It took Ridley Scott 35 years to bring Blade Runner 2049 to the big screen, but the 2017 film wasn’t the only continuation to Blade Runner‘s story.
The groundbreaking science fiction film was first followed by a series of sequel novels from author KW Jeter beginning in 1995. Two years later, Westwood Studios returned to the franchise’s bleak portrayal of Los Angeles with a technologically-ambitious adventure game that takes place alongside the events of the film. That game, simply titled Blade Runner, was an award-winning masterpiece and a massive seller, but rights issues have kept it from ever being re-released.
Until now.
Nightdive Studios announced yesterday that they plan to bring Blade Runner: Enhanced Edition to the PC, PS4, Switch, and Xbox One later this year. The developer is aiming to produce a “polished” re-release that preserves the original look and feel of the game, with “updated character models and animations, upscaled cutscenes using machine learning algorithms, widescreen resolution support, keyboard and controller customization, and much more.”
“Blade Runner is still a jaw-dropping achievement on every level, so while we’re using KEX to upgrade the graphics and respectfully elevate the gaming experience in a way you’ve never seen before, we’re still preserving Westwood’s vision and gameplay in all its glory,” said Stephen Kick, the CEO of Nightdive Studios. “While you can enjoy the benefits of playing the game on modern hardware, the game should look and feel not as it was, but as glorious as you remember it being.”
More details about the Blade Runner: Enhanced Edition will be announced at a later date.
The ESA has officially canceled this year’s E3 Expo
After concerns over the spread of the coronavirus (COVID-19) caused the cancellation of this year’s Game Developers Conference and South By Southwest, many assumed that the Entertainment Software Association would follow suit and cancel the 2020 E3 Expo as well. Today, they did just that, with an announcement on their official website:
After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.
Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.
The ESA is looking to coordinate an “online experience” for the publishers and developers still interested in making major game announcements this June. While it’s unknown which companies are currently planning to participate in this digital event, further details will be announced soon at E3Expo.com.
Finally, the ESA promised that the E3 Expo will return in 2021 with “a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.”
Doom 64 re-release will include a completely new chapter and other upgrades
Bethesda tapped Nightdive Studios last year to re-release Doom 64 alongside Doom Eternal, but it looks like the long-forgotten shooter will be getting an upgrade for its 21st century debut.
Speaking to USgamer, developers from Nightdive had a lot to say about the psuedo-canonical second sequel to 1993’s Doom. The biggest news, delivered by Senior Developer James Haley, is that Doom 64 will ship with a completely new chapter that’ll link it even more closely to the events of 2016’s Doom:
Doom 64 has been discussed a lot in the lead-up to Doom Eternal, especially by Eternal’s co-director Hugo Martin. Can you talk about any connections Doom fans should keep an eye out for in either game?
James Haley, senior developer: On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy’s saga, taking place shortly after [Doom 64’s] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you’ve been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.
This new version of Doom 64 will include a number of other upgrades, including an Autorun option, new brightness settings (Doom 64 was notoriously hard-to-see on CRTs), a blood color toggle (Japanese players got green blood back in 1997 and now everyone will have that option), and touch control of the automap and optional motion aiming on the PS4 and Switch.
Doom 64 will be available to download for the PC, PS4, Switch, and Xbox One on March 20.
Mortal Kombat 11 goes to Hell with Spawn beginning on March 17
Real-life kombatants gathered in Chicago this weekend to compete in NetherRealm Studios’s Final Kombat tournament for Mortal Kombat 11, but the developer had a prize for all of us. NetherRealm used the event to give fans their first look at Spawn, the final fighter set to be included as part of Mortal Kombat 11’s Kombat Pack.
Spawn will be voiced by the incomparable Keith David, and his chains and cape will play a big part in his moveset. The demonic character also packs a heavy punch and his use of gadgets gives off a vibe similar to Injustice 2‘s Batman. You can see Todd McFarlane’s creation square off against Scorpion and Erron Black in the new trailer embedded above.
Kombat Pack owners will be able to download Spawn beginning on March 17, while those of us who plan to purchase him as a standalone download will have to wait until March 24.
In addition to his Mortal Kombat 11 debut, Spawn will also inspire Jacqui Briggs’s new “Hellspawn” Skin, and the Matinee Skin Pack will transform existing characters Kotal Kahn, Erron Black, and Jacqui Briggs into “Osh Tekk Vandal” (Conan the Barbarian), “Swashbuckler” (Indiana Jones), and “Space Marine” (Ripley).
Finally, congratulations to Dominique “SonicFox” McLean on their nearly flawless victory in the Final Kombat tournament.
Roundguard is a Peggle-inspired roguelike that’s launching on March 13
Players will get a chance to flex their Peggle muscles next week as they explore the procedurally-generated dungeons of Roundguard, which will be released for the PC, Switch, and Xbox One on March 13 (a PS4 launch will follow “shortly after” that date).
The three members of the Roundguard (a Warrior, a Rogue, and a Wizard) will hurl themselves into the game’s dungeons (and off the walls) to complete quests and collect gold. But rather than crawl their way through torchlit hallways, players will use Peggle’s pinball-like gameplay mechanics to find the exit and return with the loot:
About Roundguard
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!Features
- Bouncy Fun: Intuitive pinball physics-based gameplay like no other dungeon crawler.
- Multiple Classes: Play as the Warrior, the Rogue, or the Wizard, each with their own unique skills, items, and cheeky sense of humor.
- Randomized Dungeon: Each time you play, levels are procedurally generated, and quest events and elite monsters are randomly placed.
- Permadeath with Benefits: When you die, you’ll have a chance to bring a special trinket with you on your next run. The more gold you grab, the more powerful the trinket!
- A Cast of Oddballs: Chat with the castle’s colorful cast to pick up quests. You’ll meet a goblin poet, a smarmy teenage skeleton, a dark elf master chef, and tons more.
- Lots of Loot: Over 100 items and trinkets, each with effects that present strategic choices and combo possibilities.
- Show Off Your Skills: Compete on the leaderboards and try to master all the challenging, rule-bending relics.
A new trailer for Roundguard, which was developed by Wonderbelly Games and will be published by The Quantum Astrophysicists Guild, has been embedded above.
Super Crush KO Review – A Pretty Great Pastel Puncher
Vertex Pop is a developer that first appeared on my radar in 2015 after the release of their debut game, We Are Doomed. The excellent twin-stick shooter used a graphical style reminiscent of paper cutouts to build its unique world, and paired it with the chill soundtrack that helped slow down the often frantic action.
We Are Doomed was followed two years later by Graceful Explosion Machine, a side-scrolling shooter that cemented the papery look and relaxing tunes as something of a house style for the developer, while also breaking out as one of the first big “Nindies” on the Switch.
That house style is once again on full display in Super Crush KO, a classically-styled beat ’em up that’s been drenched in Vertex Pop’s signature pastel palette. (more…)
Jamestown+ Review – Get Your Bum to Mars
Final Form Games is a small developer based out of Philadelphia, and they originally released Jamestown, a vertically-scrolling “neoclassical” shooter, for the PC in 2011. Three years later, they brought their game to the PS4 as Jamestown+, adding a pair of bonus levels and several new ships.
But here we are in 2019 and it looks like the game is finally ready to reach its “final form” (or rather, how the developer “originally intended” to release it). That’s because the development team will bring Jamestown+ to the Switch this week with even more updates and improvements. (more…)