All Articles: The Last of Us
The Last of Us wins five Best of E3 2012 awards
It’s hard to argue with those who believe The Last of Us reigned supreme at this year’s E3 Expo. That claim has been given some further validation by the Game Critics Awards, which handed five “Best of E3 2012” statues to Naughty Dog for The Last of Us.
The game, which stars two survivors of a post-apocalyptic America, won “Best of Show,” “Best Original Game,” “Best Console Game,” and “Best Action/Adventure Game.” It also took home a “Special Commendation for Sound.”
No other game came close, though Dance Central 3, Halo 4, and XCOM: Enemy Unknown all won two awards and Watch Dogs collected two Commendations.
The Wii U was mostly shut out of the awards show, though the system itself won “Best Hardware” and the multiplatform Injustice: Gods Among Us won for “Best Fighting Game.”
A complete list of winners can be found after the break. (more…)
Game Critics Awards announce nominees for Best of E3 2012
The world’s biggest gaming websites, including Kotaku, IGN, Nintendo Power, Joystiq and The Escapist (don’t worry, Warp Zoned will be there one day!) have released their full list of nominees for awards pertaining to what was shown and played at this year’s E3 Expo. Some of the highlights of the show, such as Star Wars: 1313 or Ubisoft’s surprise Watch Dogs do not qualify, as the rules state the journalists must be able to “manipulate a game in real-time while running on its native platform.” However, it seems there was not much love for Nintendo’s Wii U, with no mention of the system’s most-anticipated game, ZombiU. Although both Wii Fit U and Game & Wario made it into the “Best Motion Simulation” category.
The awards will be handed out at GameCriticsAwards.com on June 26. The full list of nominees is available after the break. (more…)
E3 trailer for The Last of Us shows brutal gameplay
E3 saw the release of more footage from Naughty Dog’s much anticipated new game The Last of Us, and boy was it brutal. Although initially it looks very similar to the Uncharted series, as the trailer progresses it has a distinct feel, conjuring up the tension and eeriness of I Am Legend or “The Walking Dead.” Joel certainly has a touch of Sheriff Rick Grimes about him.
The trailer sees Joel and Ellie attempting to reach a bridge and escape the city. They are strangers in this territory, controlled by scavenging hunters. The player remains in control of Joel, and the level felt reminiscent of the French Villa chapter in Uncharted 3, with Sully offering banter and, later on, support.
However, the game itself seems to flow smoother than Drake’s last outing, and whereas that world took some liberties with the action, The Last of Us looks to be more grounded in reality. There are no funny quips here. This is survival, kill or be killed. The game seems to have more of a focus on stealth, but once discovered, Joel has no alternative than to kill a group of hunters in order to protect himself and Ellie. AT one point he even uses a hunter as a human shield. Ellie helps out when Joel runs out of bullets; although it was unclear whether this was an automatic reaction by the companion AI, or whether it was an action directed by the player.
The other main distinction from the Uncharted series is the lack of ammunition and reliance on hand-to-hand combat or improvisation. After Joel has run out of bullets, we see him create a Molotov cocktail from items in his backpack, and setting fire to one of the hunters, before wrestling the last one for a shotgun and blowing his face off as he begs for his life. This is not merely a shooter; there is a gravity to the killing here, you can hear the regret in Troy Baker’s voice acting.
This, coupled with the foreboding musical score by double Oscar winner Gustavo Santaolalla makes The Last of Us all the more compelling, and my most anticipated title for 2012 (or maybe 2013).
Sony @ E3 12: The Last of Us is brutal and gritty
Naughty Dog was on hand to show the first gameplay demo for The Last of Us, which feels like a grown-up version of Uncharted. Not that Uncharted isn’t grown up, but The Last of Us can be downright brutal. The realistic fight scene stretched over several rooms, starting with the main characters trying to stealth, but then being forced into battle.
Your pint-sized companion jumps in at just the right moment to distract one of your assailants, helping you to take him out. She also jumps on top of another enemy and stabs him in the back. You then wrap it up by shooting him in the face with his own shotgun.
Like I said – it’s brutal. I couldn’t see Nathan Drake being quite so cold-hearted, no matter how many dudes he’s tossed over cliffs.
Naughty Dog releases “The Truck Ambush,” a new trailer for The Last of Us
Naughty Dog has released a new trailer for The Last of Us. Titled “The Truck Ambush,” it features Joel and Ellie escaping from a band of outsiders after a truck ambush. Hmm.
As this trailer, The Last of Us continues to look amazing and will no doubt be a big hit on the PS3 when its released. Whenever that is.
Get your first look at the infected from The Last of Us
Naughty Dog Co-President Evan Wells posted the montrosity on the left of your screen to his Twitter feed yesterday.
Mr. or Ms. Exploding Head is what “the infected” will look like in the developer’s next game, The Last of Us. Up until now, the only antagonists we’ve seen for Joel and Ellie have been humans living outside the quarantine zones. But these abominations will be roaming the ruined lands of the USA as well, and it looks like “shoot ’em in the head” won’t be an option.
I don’t think they have any plans to give the bust away to one of their fans, but we can dream can’t we?
More The Last of Us details, screenshots from Naughty Dog
There’s some news about The Last of Us over at the PlayStation Blog, courtesy of Naughty Dog’s Community Strategist, Arne Mayer. Mayer discusses all of the information that has come out in recent weeks about the game, and gives a detailed description of the game demo that publications have been playing.
Even reading about the demo has me excited for more. The game sounds intense:
Joel and Ellie are immediately besieged by the group of survivors, leading to a brutal melee sequence with Joel before other survivors reveal that they have a gun and start shooting at Joel. This tips the balance of power until Joel can draw his own gun and then both sides are taking cover and moving around to try to get a good shot off. When Joel’s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he’s got the upper hand and moves much more aggressively since he still has a gun with ammo. Just when he thinks he’s got Joel, Ellie whips a brick at him, stunning him long enough for Joel to take him out via melee attacks.
Hit up the PlayStation Blog for the full description, or hit the jump if you just want to see the sweet screenshots – all of which were taken in-game. Spoiler alert: they’re gorgeous.
Naughty Dog confirms The Last of Us will include zombies, ruin porn
Game Informer continued their month-long blowout for The Last of Us by sitting down for a short chat with Director Bruce Straley and Creative Director Neil Druckmann. During their discussion, the pair revealed a few major details from the game’s plot as well as talked a bit about the ruined world of The Last of Us.
According to Straley and Druckmann, the game takes place twenty years in the future, after a fungal infection has decimated the world. The only remaining forms of civilization are military quarantine zones to protect the remaining population from “the infected.” While they didn’t use the dreaded zed word, this is the first time a developer at Naughty Dog has referred to the antagonists as something not quite human.
Joel, the main character is a smuggler-type who can get you anything you need. He is given new cargo to smuggle in the form of Ellie, the teenage sidekick seen in the game’s debut trailer. He agrees to sneak her out of the quarantine zone, but something goes wrong and he becomes stuck outside and on the run from the military.
The quarantine zones are built with cement and barbed wire, but Naughty Dog did extensive research to create the outside world, with the two specifically citing the book The World Without Us. The team studied how nature would reclaim structures (“ruin porn” was the phrase used), as well as how flooding would affect the street level (hint: you’ll see a lot of water in The Last of Us).
Finally, they touched briefly on the possibility of a sequel. Right now, the plan for The Last of Us is to tell a self-contained story. But if it does well, Naughty Dog would consider a sequel. Straley and Druckmann confirmed that this is how the team looks at all of their titles, including every game in the Uncharted series.