All Articles: The Legend of Zelda: Breath of the Wild
Nintendo NX will launch in March 2017; Zelda Wii U delayed again to receive a simultaneous release on Wii U, NX
The Nintendo NX is coming… not as soon as some hoped, but much sooner than most of us expected. The consolemaker held their yearly financial briefing a few hours ago, and confirmed the NX will receive a global launch in March 2017.
The console, which is around 315 days away from release and described by Nintendo as “a brand-new concept,” is still a big mystery to fans. However, a Q&A session with executives did shed some more light on the NX’s future.
According to a post on Nintendo’s Twitter account, The Legend of Zelda Wii U will be delayed once again, so it can receive a simultaneous launch on the Wii U and NX. The additional development time was also granted to make “quality improvements” to the game.
Unfortunately, the NX is expected to skip this year’s E3 Expo, so it might be a while before we learn anything else about Nintendo’s “brand-new concept.”
Rumor: Zelda Wii U, Smash Bros 4, Splatoon, Mario Maker remasters in the works for NX
Hold on to your (red) hats… a new rumor is claiming that remasters of The Legend of Zelda Wii U, Super Smash Bros. For Wii U, Splatoon, and Super Mario Maker are in the works for Nintendo’s NX console. Nintendo insider “Emily Rogers” (via Nintendo Ethusiast) is reporting that Nintendo is currently hard at work on the remasters, but there’s a possibility that not all of them will make it onto store shelves:
The following Wii U ports in development for NX: Zelda, Smash Bros, Mario Maker, Splatoon. But…and yes there’s a “But”… Just because something is in development doesn’t mean it’ll be released. So either all four of these ports will come…or only two of them. I spoke with at least 10 people regarding these four ports. Splatoon is up in the air. Zelda / Smash Bros sound like guarantees.
While these rumored remasters are far from a guarantee, I’m sure that many lapsed Nintendo fans would be thrilled to see some of the Wii U’s best titles on the company’s next console. Nintendo is widely expected to unveil the NX console later this year, but when that is is anybody’s guess.
Aonuma wants to do “something new” with The Legend of Zelda Wii U
For a game that’s less than nine months away, we certainly don’t know a whole heck of a lot about The Legend of Zelda Wii U. It’s rumored to be an “open world” game, and the art style is certainly beautiful, but that’s about it. Thankfully, Producer Eiji Aonuma recently saw down with Famitsu (via Kotaku) to briefly give fans a window into the development process.
Aonuma revealed that his team is currently in the “end stages of development” and that he’s editing character dialogue and in-game text… just as he did near the end of The Legend of Zelda: Skyward Sword‘s development. He also said that he wants fans to get “something new” out of The Legend of Zelda Wii U:
According to Aonuma, the keyword this time is “something new.” Ocarina of Time was a huge leap for the Zelda series and since then Aonuma explained, “I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised.”
“Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was,” Aonuma added.
I’ve got to admit, I’m a sucker for a good food analogy and describing the game as “Western style food” will only fuel the “open world” rumors. Whatever happens, we should all be playing The Legend of Zelda Wii U by the end of the year.
A Day-By-Day Guide to All of 2016’s New Video Games (April – September)
The Spring and Summer months are currently less dense with new releases than the first three months of the year, but that should change fairly soon, especially since publishers have staked a claim to every week from the beginning of April to the end of June with at least one big new release dropping every seven days.
Are you ready? Because here… we… go… (more…)
Legend of Zelda: Twilight Princess HD will be released on March 4, 2016; And we got a quick glimpse at The Legend of Zelda Wii U too
Just in case you missed it, did you hear that Nintendo has announced plans to bring The Legend of Zelda: Twilight Princess HD to the Wii U on March 4, 2016?
Celebrating the tenth anniversary of the game’s launch on the GameCube and Wii, Twilight Princess HD will include improved graphics and come packed with an Amiibo figure featuring Wolf Link and Midna. Players who pre-order the bundle will also receive a soundtrack CD.
Twilight Princess HD will be compatible with five other Amiibo figures from the Super Smash Bros. series that feature characters from the Zelda franchise (Link, Toon Link, Princess Zelda, Sheik, and Ganon), though it’s currently unknown exactly how Amiibo support will work in the game. The many eras of Hyrule will connect together even tighter as Nintendo also said the Wolf Link/Midna Amiibo will be cross-compatible with the upcoming The Legend of Zelda Wii U.
What we do know is that Nintendo also released a few seconds of new footage from The Legend of Zelda Wii U as part of the Twilight Princess HD reveal. It’s been tacked on to the end of the trailer embedded above, so be sure to check it out.
The Legend of Zelda Wii U will feature “twist” on open world gameplay
It’s looking more and more likely that The Legend of Zelda Wii U will be the last major title released for the console when it launches sometime next year. With the NX seemingly right around the corner, Producer Eiji Aonuma is hoping that the promise of an open world will make fans flock to Link’s latest Hyrulian adventure. But Aonuma has something else up his sleeve as the developer recently told IGN that Zelda Wii U will feature a “twist” on traditional open world gaming:
“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.'” Aonuma told IGN. “Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”
Nintendo has always been a very secretive company, so it’ll probably be a long time before we find out what this “twist” is. However, Aonuma is also looking to plan something big for the franchise’s 30th anniversary, and we might hear about it sooner rather than later. Speaking to Famitsu (translated by Nintendo Everything), Aonuma said:
“This year we wanted a Majora’s Mask concert, so it is not impossible that there may be a 30th anniversary concert next year. However, as we are trying to complete the new Zelda as fast as possible, that is all that is on our minds. That being said, we hope something will take form for the 30th anniversary. It is especially important to a producer of the series, so I hope to give something everyone can look forward to next year.”
Rumor has it another HD remake is in the works (current scuttlebutt points to a remake of Twilight Princess), but all we really know for sure is that The Legend of Zelda Wii U will be released for the Wii U sometime next year… though Nintendo is not a company known for forgetting important anniversaries.
The Legend of Zelda Wii U won’t be released in 2015
Delays are nothing new for The Legend of Zelda series. Nearly every game in the franchise has missed its originally announced release date. Today, The Legend of Zelda Wii U joins their ranks as Producer Eiji Aonuma confirmed the game won’t be ready for a late 2015 launch. Speaking in a video message to fans, Aonuma said that “new ideas” and “new possibilities” have encouraged the development team to take their time and produce “the ultimate Zelda” instead of attempting to hit an arbitrary deadline.
Aonuma’s full statement can be found right here:
Since I declared at the Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game. In these last three months, as the team has experienced first-hand the freedom of exploration that hasn’t existed in any Zelda game to date, we have discovered several new possibilities for this game.
As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds my own expectations. As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be.
So I must apologize to all of you who were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the ultimate and most complete Zelda game. I hope to use the added time to make a Zelda on Wii U that will reward you for your patience. So thank you for your continued support.
A new release date wasn’t announced, but it’s assumed The Legend of Zelda Wii U will be released in 2016. However, Nintendo also announced (via Twitter) that the game won’t be shown at this year’s E3 Expo. So who knows when we’ll get another look at the next Legend of Zelda game.
Eiji Aonuma discusses The Legend of Zelda Wii U’s open world
Eiji Aonuma, the Producer of the Legend of Zelda franchise at Nintendo, recently sat down with Gamereactor to discuss The Legend of Zelda: Majora’s Mask 3D. Naturally, the conversation drifted to the next entry in the series, the currently untitled The Legend of Zelda Wii U. When asked about the size of the game’s open world, Aonuma said he has built the game’s to be “as large as can be realized [on the Wii U]”:
“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough,” he responded when asked how the studio was transitioning to the new world teased in last year’s demo. “Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.”
But Aonuma did express confusion at journalists who have been saying that the Zelda franchise has “finally” gone open world. In his mind, the Zelda games have always operated within an open world:
“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”
I’ve got to admit, I agree with Aonuma here. In The Legend of Zelda on the NES, players could explore the entire map and tackle the dungeons in any order they chose. That is the very definition of an open world game. The same idea powers The Legend of Zelda Wii U, but as the developer said, it will be quite a bit bigger because of the increased processing muscle of the Wii U.