All Articles: Tom Clancy’s Splinter Cell: Blacklist

Tom Clancy’s: Splinter Cell: Blacklist officially confirmed for Wii U

splintercell-fisherOn Wednesday, Nintendo and Ubisoft officially confirmed that Tom Clancy’s Splinter Cell: Blacklist will be available on the Wii U in addition to the previously announced PC, PS3, and Xbox 360 editions.

Wii U users will be getting “a unique gaming experience” as Ubisoft plans to enhance the gameplay using the Wii U’s GamePad controller.
The GamePad will also players to “operate innovative gadgets, take out enemies and move through the environment, and intuitively switch between weapons, among other features.”

Splinter Cell: Blacklist will sneak onto the Wii U on August 20 in North America, August 22 in EMEA regions, and August 23 in the UK.

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Ubisoft bringing guided demos of AC4: Black Flag, SC: Blacklist, Watch Dogs to PAX East

assassinscreed4-large-boxUbisoft has announced their 2013 PAX East lineup and it’ll include all of their “heavy hitters” set for release later this year including Assassin’s Creed IV: Black Flag, Tom Clancy’s Splinter Cell: Blacklist, and Watch Dogs. Sadly, all three will only be available as guided demos/videos controlled by Ubisoft staff. But you will receive an inflatable cutlass if you watch the Black Flag presentation.

If you’re looking for games to play, Ubisoft will have those available on the show floor as well. You can check out the list of playable demos right here:

  • ShootMania Storm (PC)
  • Might & Magic Heroes VI: Shades of Darkness (PC)
  • Might & Magic: Duel of Champions Online (PC, iOS)
  • Call of Juarez: Gunslinger (PSN, XBLA)
  • Spartacus Legends (PSN, XBLA)

PAX East 2013 is being held from March 22nd through the 24th at the Boston Convention Center. Hit the jump for a few more details on Ubisoft’s “heavy hitters” lineup. (more…)

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Ubisoft sneaks Splinter Cell: Blacklist release into August

The good news… Tom Clancy’s Splinter Cell: Blacklist has an official release date!

The bad news… the game’s previously scheduled Spring 2013 release date has been erased, like so many of Sam Fisher’s targets. Blacklist will now be available in stores for the PC, PS3, and Xbox 360 on August 20.

To celebrate, Ubisoft has released a new trailer for the game, which you can view above. And for some reason it intersplices the assassination action with video and audio from recent Presidential inaugurations. Yay for being timely, I guess, but why?

Posted in News, PC, PS3, Xbox 360 | Tagged

MS @ E3 12: New Splinter Cell unveiled, subtitled “Blacklist”

The new Splinter Cell game, Tom Clancy’s Splinter Cell: Blacklist, was shown at the Microsoft Press conference, and it’s gorgeous. Sam Fisher is back, this time on the Iran-Iraq Border. The game was shown off by Ubisoft and is in development by Ubisoft Toronto.

Sam is deadlier than ever, tearing through enemies fluidly with new maneuvers. He dances between them, pumping them with bullets smoothly, like a deadly ballerina: he can grab an enemy, spin him around, and pump two bullets in the chest and one in the head. That’s “killing in motion,” something that skilled players can master.

Brand new is Kinect voice command functionality. The player can call the enemy over and then grab him and pull him over the side – a move that married Solid Snake and Nathan Drake perfectly.

Tom Clancy’s Splinter Cell: Blacklist will be out in Spring 2013.

Posted in News, Xbox 360 | Tagged ,

Splinter Cell 6 announcement coming “soon”

Ubisoft began building their Toronto studio over two years ago. In that time, the team, which is under the command of Jade Raymond (Assassin’s Creed), has been hard at work on a new entry in the Splinter Cell series.

Now, in a new interview with GamesIndustry.biz, Raymond revealed that an official announcement for Tom Clancy’s Splinter Cell 6 will be happening in the very near future:

GI.biz: So what’s your next big milestone for Toronto?

Jade Raymond: Well we’re basically going to announce our first big project, Splinter Cell, soon, so that’s going to be a big push for us.

According to Raymond, the game has been in development for 18 months and she is “impressed by what the team has been able to create.” She goes on to say “I’d say it’s better than what we could have done in most established studios.”

Of course, she probably has to say nice things about the game as you never know when Sam Fisher will leap out of the shadows and take you down.

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